<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.9.2 (http://www.squarespace.com/) on Wed, 10 Mar 2010 18:31:33 GMT--><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:rss="http://purl.org/rss/1.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:cc="http://web.resource.org/cc/"><rss:channel rdf:about="http://www.gamerintel.com/main/"><rss:title>Main</rss:title><rss:link>http://www.gamerintel.com/main/</rss:link><rss:description></rss:description><dc:language>en-US</dc:language><dc:date>2010-03-10T18:31:33Z</dc:date><admin:generatorAgent rdf:resource="http://www.squarespace.com/">Squarespace Site Server v5.9.2 (http://www.squarespace.com/)</admin:generatorAgent><rss:items><rdf:Seq><rdf:li rdf:resource="http://www.gamerintel.com/main/2009/6/25/dragon-age-origins-minimum-specs-released.html"/><rdf:li rdf:resource="http://www.gamerintel.com/main/2009/6/25/a-new-choplifter-might-be-lifting-off.html"/><rdf:li rdf:resource="http://www.gamerintel.com/main/2009/6/25/activision-threatens-to-pull-sony-support.html"/><rdf:li rdf:resource="http://www.gamerintel.com/main/2009/6/18/microsoft-wants-project-natal-in-gamer-hands-in-2010.html"/><rdf:li rdf:resource="http://www.gamerintel.com/main/2009/6/15/activision-mixes-it-up-with-dj-hero-at-e3-2009.html"/><rdf:li rdf:resource="http://www.gamerintel.com/main/2009/6/11/get-ready-to-rock-green-day-on-rock-band.html"/><rdf:li rdf:resource="http://www.gamerintel.com/main/2009/6/11/dice-on-battlefield-3-and-criterion-games-on-need-for-speed.html"/><rdf:li rdf:resource="http://www.gamerintel.com/main/2009/6/9/ea-throws-another-punch-with-fight-night-round-4-at-e3-2009.html"/><rdf:li rdf:resource="http://www.gamerintel.com/main/2009/6/8/mag-drops-into-action-at-e3-2009.html"/><rdf:li rdf:resource="http://www.gamerintel.com/main/2009/6/8/what-is-old-is-new-with-the-new-super-mario-bros-wii.html"/></rdf:Seq></rss:items></rss:channel><rss:item rdf:about="http://www.gamerintel.com/main/2009/6/25/dragon-age-origins-minimum-specs-released.html"><rss:title>Dragon Age: Origins Minimum Specs Released</rss:title><rss:link>http://www.gamerintel.com/main/2009/6/25/dragon-age-origins-minimum-specs-released.html</rss:link><dc:creator>GamerIntel</dc:creator><dc:date>2009-06-25T07:13:00Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[BioWare <a href="http://daforums.bioware.com/viewtopic.html?topic=682449&forum=135" target="_blank">released</a> the minimum PC specs on the upcoming game <a href=" http://www.amazon.com/gp/product/B001QCWRZC?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B001QCWRZC" target="_blank">Dragon Age: Origins</a>. <a href="http://www.amazon.com/gp/product/B001QCWRZC?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B001QCWRZC" target="_blank">Dragon Age: Origins</a> will also be released on the Xbox 360 as announced at this year's E3. EA was showing off <a href="http://www.amazon.com/gp/product/B001QCWRZC?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B001QCWRZC" target="_blank">Dragon Age: Origins</a> behind closed doors. <a href="http://www.amazon.com/gp/product/B001QCWRZC?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B001QCWRZC" target="_blank">Dragon Age: Origins</a> is being develop by BioWare. BioWare are known for their Baldur's Gate and Neverwinter Nights series. Look for <a href="http://www.amazon.com/gp/product/B001QCWRZC?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B001QCWRZC" target="_blank">Dragon Age: Origins</a> on October 20. [Source - BioWare]<br>
<br>
Windows XP Minimum Specifications<br>
OS: Windows XP with SP3<br>
CPU: Intel Core 2 (or equivalent) running at 1.4Ghz or greater<br>
AMD X2 (or equivalent) running at 1.8Ghz or greater<br>
RAM: 1GB or more<br>
Video: ATI Radeon X850 128MB or greater<br>
NVIDIA GeForce 6600 GT 128MB or greater<br>
DVD ROM (Physical copy)<br>
20 GB HD space<br>
<br>
Windows Vista Minimum Specifications<br>
OS: Windows Vista with SP1<br>
CPU: Intel Core 2 (or equivalent) running at 1.6Ghz or greater<br>
AMD X2 (or equivalent) running at 2.2GHZ or greater<br>
RAM: 1.5 GB or more<br>
Video: ATI Radeon X1550 256MB or greater<br>
NVIDIA GeForce 7600 GT 256MB or greater<br>
DVD ROM (Physical copy)<br>
20 GB HD space<br>
<br>
Recommended Specifications<br>
CPU: Intel Core 2 Quad 2.4Ghz Processor or equivalent<br>
RAM: 4 GB (Vista) or 2 GB (XP)<br>
Video: ATI 3850 512 MB or greater<br>
NVIDIA 8800GTS 512 MB or greater<br>
DVD ROM (Physical copy)<br>
20 GB HD space<br>
<br>
<span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2F062509dragonage1.jpg%3F__SQUARESPACE_CACHEVERSION%3D1246032524981',704,397);"><img src="http://www.gamerintel.com/storage/thumbnails/3356974-3446123-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1246032526154" alt=""/></a></span></span>]]></content:encoded></rss:item><rss:item rdf:about="http://www.gamerintel.com/main/2009/6/25/a-new-choplifter-might-be-lifting-off.html"><rss:title>A New Choplifter Might Be Lifting Off</rss:title><rss:link>http://www.gamerintel.com/main/2009/6/25/a-new-choplifter-might-be-lifting-off.html</rss:link><dc:creator>GamerIntel</dc:creator><dc:date>2009-06-25T07:12:00Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[Brian Fargo's InXile Entertainment last week <a href="http://au.gamespot.com/news/6212150.html" target="_blank">trademarked</a> the name Choplifter for "downloadable electronic games via the Internet and wireless devices". Fargo is not a stranger to remakes. Fargo's comapny InXile Entertainment remade the 1985 The Bard's Tale in 2004. It is possible that he is looking to do the same for Choplifter through downloadable channels. Choplifter first appeared in 1985 on the Apple IIe. Since then Choplifter was made on the Commodore 64, Atari 5200, Atari 7800, Atari 8-bit, ColecoVision, Commodore 64, MSX, NES, and Sega Master . Soon it might be possible to add Xbox Live, PlayStation Network, or even Nintendo WiiWare ore DSiWare. [Source - GameSpot]<br>
<br>
<span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2F062509choplifter1.png%3F__SQUARESPACE_CACHEVERSION%3D1246002062329',384,560);"><img src="http://www.gamerintel.com/storage/thumbnails/3356974-3443949-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1246002065429" alt=""/></a></span></span>]]></content:encoded></rss:item><rss:item rdf:about="http://www.gamerintel.com/main/2009/6/25/activision-threatens-to-pull-sony-support.html"><rss:title>Activision Threatens To Pull Sony Support</rss:title><rss:link>http://www.gamerintel.com/main/2009/6/25/activision-threatens-to-pull-sony-support.html</rss:link><dc:creator>GamerIntel</dc:creator><dc:date>2009-06-25T06:39:00Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[Robert Kotick spoke to <a href="http://business.timesonline.co.uk/tol/business/industry_sectors/media/article6531367.ece" target="_blank">The Times</a> last week about Sony. Kotick does not feel confident with Sony and he is getting "concerned". He points out that the Xbox and the Wii platforms are much easier to develop for. He also mentions that Sony is expensive to support. Kotick suggest that Sony should cut their price or Sony will continue to lose attach rates. "...we might have to stop supporting Sony", says Kotick. Analysts continue to predict a price cut will be coming as soon as the end of the summer when games start to release for the holiday season. [Source - The Times]<br>
<br>
<span class="full-image-block ssNonEditable"><span><img src="http://www.gamerintel.com/storage/062509sony1.jpg?__SQUARESPACE_CACHEVERSION=1245999499045" alt=""/></span></span>]]></content:encoded></rss:item><rss:item rdf:about="http://www.gamerintel.com/main/2009/6/18/microsoft-wants-project-natal-in-gamer-hands-in-2010.html"><rss:title>Microsoft Wants Project Natal In Gamer Hands In 2010</rss:title><rss:link>http://www.gamerintel.com/main/2009/6/18/microsoft-wants-project-natal-in-gamer-hands-in-2010.html</rss:link><dc:creator>GamerIntel</dc:creator><dc:date>2009-06-18T22:56:14Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[Microsoft's CEO Steve Balmer announced at the Executives Club here in Chicago today that Project Natal will be released in 2010. Microsoft showed off their biggest project, Project Natal, during the Microsoft E3 press conference the day before E3 2009. This next gen device gives gamers freedom and allows to use your body to be the controller. Project Natal uses technology from 3DV Systems in which Microsoft acquired from. A few games were demoed at E3 using Project Natal which includes Ricochet, Paint Party, and Burnout. Ricochet allow players to use their entire body to bounce balls to knock blocks in a Breakout style game. Paint Party allows gamers to use their hands to paint and draw on a TV screen canvas. A racing demo based off of Burnout Paradise was demoed using their hands as the steering wheel and foot as the petal. A few non-games features were facial recognition and AI interaction. Project Natal uses facial recognition to allow players to auto sign into accounts just purely with their face. Lionhead Studios help create a AI interaction demo in which a player interacted with an AI named Milo. Project Natal was not shown on the E3 show floor. Only invited press behind closed doors were able to see Project Natal up close. All we have to say about the project is it works and gamers need to get ready to buy Project Natal in 2010. [Source - Microsoft]<br>
<br>
<object width="480" height="276"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5224830&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5224830&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="276"></embed></object>
<br>
<object width="480" height="276"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5225427&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5225427&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="276"></embed></object>]]></content:encoded></rss:item><rss:item rdf:about="http://www.gamerintel.com/main/2009/6/15/activision-mixes-it-up-with-dj-hero-at-e3-2009.html"><rss:title>Activision Mixes It Up With DJ Hero At E3 2009</rss:title><rss:link>http://www.gamerintel.com/main/2009/6/15/activision-mixes-it-up-with-dj-hero-at-e3-2009.html</rss:link><dc:creator>GamerIntel</dc:creator><dc:date>2009-06-15T19:46:26Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[Activision and FreeStyleGames started the <a href="http://www.amazon.com/gp/product/B0028Y4PVG?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B0028Y4PVG">DJ Hero</a><img src="http://www.assoc-amazon.com/e/ir?t=gamer03a-20&l=as2&o=1&a=B0028Y4PVG" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
 fun before E3 2009 even started. The day before E3, Activision threw a secret party at the Wiltern Theatre in Los Angeles. It was not much of a secret leading up to the party with Eminem <a href="http://twitter.com/Eminem/status/1997728890" target="_blank">Twittering </a>about the available passes the day of. At the Activision party, Jay-Z and Eminem threw down a few tracks to get everyone excited about the game. Travis Barker and DJ AM even showed up to express their support. During E3, Activision showed off <a href="http://www.amazon.com/gp/product/B0028Y4PVG?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B0028Y4PVG">DJ Hero</a><img src="http://www.assoc-amazon.com/e/ir?t=gamer03a-20&l=as2&o=1&a=B0028Y4PVG" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
 at the Activision stage throughout the show. Jamie Jackson from Freestyle Games continued to demo the game on stage for attendees and behind closed doors. He made mixing look cool and fun even though it was all a video game on a plastic turntable. <a href="http://www.amazon.com/gp/product/B0028Y4PVG?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B0028Y4PVG">DJ Hero</a><img src="http://www.assoc-amazon.com/e/ir?t=gamer03a-20&l=as2&o=1&a=B0028Y4PVG" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /> will include up to 100 tracks. Songs from Beck, No Doubt, Rick James, Foo Fighters, and Beastie Boys will be included. The game will have the ability to play with two other friends pairing up with someone on a guitar and vocals. The game at first looks intimidating like <a href="http://www.amazon.com/gp/product/B0028Y4PUW?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B0028Y4PUW">Guitar Hero</a><img src="http://www.assoc-amazon.com/e/ir?t=gamer03a-20&l=as2&o=1&a=B0028Y4PUW" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
 when it was first introduced. Do not let that fool you. When you get your hands on the turntable and the game, you will not want to let go of it. It is that fun. [Source - Activision]<br>
<br>
<object width="480" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5157386&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5157386&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="360"></embed></object>
<br>
<object width="480" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5157648&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5157648&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="360"></embed></object>
<br>
<object width="480" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5162267&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5162267&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="360"></embed></object>]]></content:encoded></rss:item><rss:item rdf:about="http://www.gamerintel.com/main/2009/6/11/get-ready-to-rock-green-day-on-rock-band.html"><rss:title>Get Ready To Rock Green Day On Rock Band</rss:title><rss:link>http://www.gamerintel.com/main/2009/6/11/get-ready-to-rock-green-day-on-rock-band.html</rss:link><dc:creator>GamerIntel</dc:creator><dc:date>2009-06-11T23:05:17Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[Harmonix and MTV Games announced today that Green Day will be exclusively on Rock 
Band. This is confirming what was already leaked by Green Day earlier this week in 
a radio interview. On July 7th, three tracks from their upcoming record 21st 
Century Breakdown will be released which includes "21 Guns", "Know Your Enemy", 
and "East Jesus Nowhere." More releases are planned but no other details were 
provided. This marks the first time Green Day songs will be playable on any 
rhythm game. [Source - Harmonix and MTV Games]<br>
<br>
<span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2F061109greenday1.jpg%3F__SQUARESPACE_CACHEVERSION%3D1244761546207',450,675);"><img src="http://www.gamerintel.com/storage/thumbnails/3356974-3324843-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1244761547389" alt=""/></a></span></span>]]></content:encoded></rss:item><rss:item rdf:about="http://www.gamerintel.com/main/2009/6/11/dice-on-battlefield-3-and-criterion-games-on-need-for-speed.html"><rss:title>DICE On Battlefield 3 and Criterion Games On Need For Speed</rss:title><rss:link>http://www.gamerintel.com/main/2009/6/11/dice-on-battlefield-3-and-criterion-games-on-need-for-speed.html</rss:link><dc:creator>GamerIntel</dc:creator><dc:date>2009-06-11T22:15:44Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[EA's COO John Pleasants has said that Criterion Games is working on an 
unannounced Need For Speed title. EA wants to bring Need For Speed to a whole new 
level with online. Criterion Games' experance with Burnout might actually be the 
lift that Need For Speed "needs".<br>
<br>
When talking about Need For Speed, Pleasants also leaked that DICE is working on 
Battlefield 3 yesterday. Earlier today, Pleasants confirmed at the William Blair 
Growth Stock Conference here in Chicago. Currently EA is has Battlefield Heroes, 
Battlefield Bad Company 2 and Battlefield 1943 lined up for release. [Source - 
EA]<br>
<br>
<span class="thumbnail-image-block ssNonEditable"><span><a href="javascript:showFullImage('/display/ShowImage?imageUrl=%2Fstorage%2F061109ea1.jpg%3F__SQUARESPACE_CACHEVERSION%3D1244758202799',1080,1920);"><img src="http://www.gamerintel.com/storage/thumbnails/3356974-3324459-thumbnail.jpg?__SQUARESPACE_CACHEVERSION=1244758231907" alt=""/></a></span></span>]]></content:encoded></rss:item><rss:item rdf:about="http://www.gamerintel.com/main/2009/6/9/ea-throws-another-punch-with-fight-night-round-4-at-e3-2009.html"><rss:title>EA Throws Another Punch With Fight Night Round 4 At E3 2009</rss:title><rss:link>http://www.gamerintel.com/main/2009/6/9/ea-throws-another-punch-with-fight-night-round-4-at-e3-2009.html</rss:link><dc:creator>GamerIntel</dc:creator><dc:date>2009-06-10T04:31:15Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[Fight Night Round 3 was a large part in getting the Xbox 360 ahead of the other consoles before Sony and Nintendo were able to release theirs. Since then, EA has closed the original home of Fight Night in EA Chicago and moved the title to EA Canada to create <a href="http://www.amazon.com/gp/product/B001EYUSG2?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B001EYUSG2">Fight Night: Round 4</a><img src="http://www.assoc-amazon.com/e/ir?t=gamer03a-20&l=as2&o=1&a=B001EYUSG2" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. <a href="http://www.amazon.com/gp/product/B001EYUSG2?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B001EYUSG2">Fight Night: Round 4</a><img src="http://www.assoc-amazon.com/e/ir?t=gamer03a-20&l=as2&o=1&a=B001EYUSG2" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
 continues the tradition in looking its best on what is now the current gen consoles. The physics is now better and EA has now added the stats we always wondered in every match. Also the controls are much improved. Did we mention that the physics is better?<br>
<br>
<a href="http://www.amazon.com/gp/product/B001EYUSG2?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B001EYUSG2">Fight Night: Round 4</a><img src="http://www.assoc-amazon.com/e/ir?t=gamer03a-20&l=as2&o=1&a=B001EYUSG2" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
 was promptly shown at E3 this year which is now days before the launch of the game as it hits stores on June 25. Pretty much the version on the show floor was the final version and it does not disappoint. You can actually see the muscles flex and move with each hit. The stats are promptly shown on the bottom of the screen now. No more of guessing if you have worn down your opponent. The controls are also easier as we were able to figure out all the moves without going through them before our first match.  Fans of Fight Night Round 3 will not be disappointed and will be happy with the improvements. If you are looking for a game to play before EA's Madden 10 this summer, this is one to look at. [Source - EA]<br>
<br>
<object width="480" height="360"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5072626&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5072626&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="480" height="360"></embed></object>]]></content:encoded></rss:item><rss:item rdf:about="http://www.gamerintel.com/main/2009/6/8/mag-drops-into-action-at-e3-2009.html"><rss:title>MAG Drops Into Action At E3 2009</rss:title><rss:link>http://www.gamerintel.com/main/2009/6/8/mag-drops-into-action-at-e3-2009.html</rss:link><dc:creator>GamerIntel</dc:creator><dc:date>2009-06-08T07:00:00Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[Since E3 2008, Sony and Zipper Interactive has kept quiet about their upcoming title <a href="http://www.amazon.com/gp/product/B001COV1CY?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B001COV1CY">MAG</a><img src="http://www.assoc-amazon.com/e/ir?t=gamer03a-20&l=as2&o=1&a=B001COV1CY" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />. This online shooter is set to go above and beyond the any standard shooter on a console with one thing - 256 online multiplayer. Zipper Interactive has been known for SOCOM series. They were the ones to bring the first PlayStation 2 online game. A lot of gamers were skeptic on the ability to run <a href="http://www.amazon.com/gp/product/B001COV1CY?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B001COV1CY">MAG</a><img src="http://www.assoc-amazon.com/e/ir?t=gamer03a-20&l=as2&o=1&a=B001COV1CY" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
 with a 256 player match smoothly without any logs, drop outs, or difficultly in matching up with others. Sony brought the game to E3 2009 to continue to convert more skeptics.<br>
<br>
GamerIntel had some hands on game play for a while and quickly after the first five minutes there were some quick thoughts. With 256 players in the game, it worked and worked without any lag. To have some control between both sides, the 256 players are divided into platoons of 64. All with a goal to meet in the middle. The feel of the game felt as if <a href="http://www.amazon.com/gp/product/B001COV1CY?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B001COV1CY">MAG</a><img src="http://www.assoc-amazon.com/e/ir?t=gamer03a-20&l=as2&o=1&a=B001COV1CY" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
 was Battlefield running on the PC. The controls were easy to figure out after a few minutes. Respawning is very similar with Battlefield and set at respawn waves. Overall the game felt very close to Battlefield with just a lot more players. <a href="http://www.amazon.com/gp/product/B001COV1CY?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B001COV1CY">MAG</a><img src="http://www.assoc-amazon.com/e/ir?t=gamer03a-20&l=as2&o=1&a=B001COV1CY" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
 is set to release later this year exclusively for the PlayStation 3. [Source - Sony]<br>
<br>
<object width="480" height="344"><param name="movie" value="http://www.youtube.com/v/c91YCxUEDEM&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/c91YCxUEDEM&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="344"></embed></object>
<br>
<object width="480" height="344"><param name="movie" value="http://www.youtube.com/v/RCX6SlukBL8&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RCX6SlukBL8&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="344"></embed></object>]]></content:encoded></rss:item><rss:item rdf:about="http://www.gamerintel.com/main/2009/6/8/what-is-old-is-new-with-the-new-super-mario-bros-wii.html"><rss:title>What Is Old Is New With The New Super Mario Bros Wii</rss:title><rss:link>http://www.gamerintel.com/main/2009/6/8/what-is-old-is-new-with-the-new-super-mario-bros-wii.html</rss:link><dc:creator>GamerIntel</dc:creator><dc:date>2009-06-08T04:58:00Z</dc:date><dc:subject></dc:subject><content:encoded><![CDATA[During the Nintendo E3 2009 press conference, <a href="http://www.amazon.com/gp/product/B002BRZ9G0?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B002BRZ9G0">New Super Mario Bros.</a><img src="http://www.assoc-amazon.com/e/ir?t=gamer03a-20&l=as2&o=1&a=B002BRZ9G0" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
 was the first game that was announced. The game will keep a lot of the things we know and love from this Nintendo classic including coins, mushrooms, pipes, and even the flag at the end of each level. The biggest change is four player coop. Not only you will be able to play with Mario and Luigi but two other Toads as well. Yoshi will make an appearance as a support character. The Wii Remote give the game some added features as well. The new propeller suit allow players to fly with a shake of the Wii Remote. Another new power is Penguin Mario that shoots out snow balls that turn enemies into blocks of ice.<br>
<br>
During E3, GamerIntel was able to get some game time with the game along with three other players. The game feels and plays the same as its predecessors. The four player coop can get a little insane fighting for the coins and power ups. Most of the time it did feel like you had to avoid the other players as much as you do with enemies on screen. Even though the four player coop is still fun. The biggest let down is the lack of online coop. Hopefully Nintendo will work on getting online coop added to the game before its release. Nintendo plans to have <a href="http://www.amazon.com/gp/product/B002BRZ9G0?ie=UTF8&tag=gamer03a-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=B002BRZ9G0">New Super Mario Bros.</a><img src="http://www.assoc-amazon.com/e/ir?t=gamer03a-20&l=as2&o=1&a=B002BRZ9G0" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />
 released this winter 2009 right before the holidays for the Nintendo Wii. [Source - Nintendo]<br>
<br>
<object width="480" height="344"><param name="movie" value="http://www.youtube.com/v/SXfhb8BoJIE&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SXfhb8BoJIE&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="344"></embed></object>
<br>
<object width="480" height="344"><param name="movie" value="http://www.youtube.com/v/RYC2DegerP4&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/RYC2DegerP4&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="344"></embed></object>
<br>
<object width="480" height="344"><param name="movie" value="http://www.youtube.com/v/MJ4LcOWa5WU&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MJ4LcOWa5WU&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="344"></embed></object>
<br>
<object width="480" height="344"><param name="movie" value="http://www.youtube.com/v/lOQC6nMjKQ4&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/lOQC6nMjKQ4&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="344"></embed></object>]]></content:encoded></rss:item></rdf:RDF>